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Hand Bag

A gaming prop known as Hand Bag .
During this project I tried to follow gaming Pipeline work flow as a Texturing Artist . I got a low poly model, the things I have done in this is completing UVs making it HighPoly and texturing . For cloth pattern I used substance Designer and for texturing Substance Painter.
Hope you like it.

Iray_render_02

Iray_render_02

Iray_render_03

Iray_render_03

Iray_render_04

Iray_render_04

Iray_render_05

Iray_render_05

Iray_render_01

Iray_render_01

marmoset_turnTable

highPoly

highPoly

highPoly

highPoly

substance Designer

substance Designer

nodeGraph

nodeGraph